Getting hit by other sources of forced movement causes the leap's trajectory to change, but it is not interrupted.Aftershock and the totem buff are applied even when Earthshaker gets disabled or dies during the leap.However, Aftershock and the totem buff are applied upon landing. The spell counts as cast as soon as the leap starts.During the leap, Earthshaker is fully disabled, unable to move, turn, attack or cast spells or items.The leap duration is always the same, so the speed adapts based on the targeted distance.When targeting the ground, it uses a 0 second cast time and a 0.2 second cast backswing, during which Earthshaker is disabled.When targeting self, the ability behaves like the unupgraded version, using the 0.69 + 0.57 second cast animation and not leaping.Double-clicking the ability automatically targets self.When upgraded, the spell turns into an area targeted spell.The Enchant Totem buff grants True Strike, so the attack cannot miss.Only increases base damage and that given by the primary attribute of Earthshaker.when aggro-ing them), or until the Fissure dissipates. This effectively causes them to get stuck, until they change directions (e.g.Units not controlled by any player do not try to path around the Fissure, but simply walk against it as if it is not there.They are pushed aside, stunned and damaged. They still are fully affected by it otherwise when hit.Flying units and units with free pathing are not blocked by Fissure.Fissure first applies the debuff, then the damage.Can hit units up to 1575 ( 1968.75) range in front and 216.75 range behind Earthshaker.A unit can only be hit by one instance per cast, even when within the damage/stun radius of multiple segments.This means the total damage/stun area consists of multiple overlapping circles, and not a smooth line. The stun and damage are applied in a circular shape around each segment.Every unit (except wards and buildings) which is within that area upon cast is pushed aside.This means the Fissure's effective blocking area is 1350 ( 1743.75) range long and 24 range wide.The segments have a collision size of 24 and a distance of 8.25 between each other, with the first one being placed 8.25 range in front of Earthshaker.The Fissure consists of 24 ( 31) segments, which are placed in a straight line in front of Earthshaker.Fissure's effects are instantly applied within its whole area.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
December 2022
Categories |